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Short rests 10 mins, twice per day
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Must me able to see a target to make a ranged attack
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All Fighters get maneuvers at 6, /battle Master get twice at level 3
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Shove, Jump/Lundge, apply poison is bonus action
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Drinking a potion is a bonus action, administering to another is an action, can take an action for self to get max benefits.
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You can throw potions, they fill a 5x5 area- not grid aligned.
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Sorcerer use spell points
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Laser Llamas Alt Monk can be used
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Tiny hut is now Leomund’s Secure Shelter
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Inspiration is a re-roll
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Secure Shelter
3th-level conjuration (ritual)
Casting Time: 10 minutes
Range: 60 feet
Components: V, S, M (a chip of stone, a drop of water, and a splinter of wood)
Duration: 8 hours
You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. The floor is level, clean, and dry. The lodging resembles a normal cottage, with a sturdy door, two shuttered windows, and a small fireplace.
The shelter must be heated as a normal dwelling, and extreme heat adversely affects it and its occupants. The dwelling does, however, provide considerable security otherwise – it is as strong as a normal stone building, regardless of its material composition. The dwelling resists flames and fire as if it were stone. It is impervious to normal ranged weapon attacks (but not the sort cast by siege engines or giants).
The door, shutters, and even chimney are secure against intrusion, the former two being secured with arcane lock and the latter by an iron grate at the top and a narrow flue.
In addition, these three areas are protected by an alarm spell. Finally, an unseen servant is conjured to provide service to you for the duration of the shelter.
The secure shelter contains crude furnishings – eight bunks, a trestle table, eight stools, and a writing desk.
This spell cannot be cast indoors.
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Criticals are max+roll
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lightning is now 20 connected 5x5
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new jump formula 10 + 5 * str mod, minimum 5 ft - uses 10 ft of movement. ie
str mod | feet |
---|---|
-2 | 5 |
-1 | 5 |
0 | 10 |
1 | 15 |
2 | 20 |
3 | 25 |
4 | 30 |
Sciomancy - Feat
Requires druid
You can expend a wild-shape charge and turn into a groundhog. While in this shape you you can read the light and shadows gaining an insight into the future. Roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.
Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. You can only use this ability once per day.